Blade and Soul Smoll
It's been four years since the first Blade and Soul were launched in Asia. Torture awaited Western fans of the game. But now that it has finally come here, it remains to be seen what all the fuss was about. The combination of war games and MMOs is a great idea, but the smart warfare of Blades and Souls doesn't take it out of the shadows of other MMORPGs. It has very little flash and not many features. Free-to-play is a tough game to compare with peers, especially since Ensisoft recommends its own Wildstar Blade and Soul.
If you’ve been playing an MMO for the past decade, you’ve probably been obsessed with Blade and Soul by an activity already known. In your quest to reach the level cap and open endgame activities, you will travel through fantasy mountains and jungles, run dungeons and if fancy hits you, master crafts and collection skills. Blades and surfaces rarely try to do anything original with this formulaic structure, and moderate results are obtained from the few deviations that it creates.
Kicks everything except tradition.
There is the weight of a cartoon on Saturday morning in your attempt to avenge the murder of your friend and master by your mysterious ginseng. It’s good fun, but not just an interesting thing. And although there are some interesting moments, they have expanded into the PvE campaign and reminded them that they were sitting at the dinner table when my mother threatened to stop dessert until I finished my vegetables.
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